The graph represents a network of 7,223 Twitter users whose tweets in the requested range contained "gamification", or who were replied to or mentioned in those tweets. The network was obtained from the NodeXL Graph Server on Monday, 26 December 2022 at 22:55 UTC.
The requested start date was Monday, 26 December 2022 at 01:01 UTC and the maximum number of days (going backward) was 14.
The maximum number of tweets collected was 7,500.
The tweets in the network were tweeted over the 13-day, 8-hour, 23-minute period from Monday, 12 December 2022 at 16:04 UTC to Monday, 26 December 2022 at 00:27 UTC.
Additional tweets that were mentioned in this data set were also collected from prior time periods. These tweets may expand the complete time period of the data.
There is an edge for each "replies-to" relationship in a tweet, an edge for each "mentions" relationship in a tweet, and a self-loop edge for each tweet that is not a "replies-to" or "mentions".
The graph is directed.
The graph's vertices were grouped by cluster using the Clauset-Newman-Moore cluster algorithm.
The graph was laid out using the Harel-Koren Fast Multiscale layout algorithm.
Author Description
Vertices : 7223
Unique Edges : 4742
Edges With Duplicates : 9719
Total Edges : 14461
Number of Edge Types : 5
Retweet : 3732
MentionsInRetweet : 5054
Mentions : 2508
Tweet : 2037
Replies to : 1130
Self-Loops : 2177
Reciprocated Vertex Pair Ratio : 0.0246895961181675
Reciprocated Edge Ratio : 0.0481894150417827
Connected Components : 1666
Single-Vertex Connected Components : 785
Maximum Vertices in a Connected Component : 1693
Maximum Edges in a Connected Component : 5604
Maximum Geodesic Distance (Diameter) : 22
Average Geodesic Distance : 6.728531
Graph Density : 0.000137641483655572
Modularity : 0.519548
NodeXL Version : 1.0.1.508
Data Import : The graph represents a network of 7,223 Twitter users whose tweets in the requested range contained "gamification", or who were replied to or mentioned in those tweets. The network was obtained from the NodeXL Graph Server on Monday, 26 December 2022 at 22:55 UTC.
The requested start date was Monday, 26 December 2022 at 01:01 UTC and the maximum number of days (going backward) was 14.
The maximum number of tweets collected was 7,500.
The tweets in the network were tweeted over the 13-day, 8-hour, 23-minute period from Monday, 12 December 2022 at 16:04 UTC to Monday, 26 December 2022 at 00:27 UTC.
Additional tweets that were mentioned in this data set were also collected from prior time periods. These tweets may expand the complete time period of the data.
There is an edge for each "replies-to" relationship in a tweet, an edge for each "mentions" relationship in a tweet, and a self-loop edge for each tweet that is not a "replies-to" or "mentions".
Layout Algorithm : The graph was laid out using the Harel-Koren Fast Multiscale layout algorithm.
Graph Source : GraphServerTwitterSearch
Graph Term : gamification
Groups : The graph's vertices were grouped by cluster using the Clauset-Newman-Moore cluster algorithm.
Edge Color : Edge Weight
Edge Width : Edge Weight
Edge Alpha : Edge Weight
Vertex Radius : Betweenness Centrality
Top Domains
Top Word Pairs in Tweet in Entire Graph:
[594] feelings,tees [594] sums,feelings [594] commodification,gamification [594] tumblr,sums [594] tees,complete [594] cynical,commodification [594] complete,cynical [593] gamification,cre [593] reimenayee,tumblr [205] change,management Top Word Pairs in Tweet in G1:
[32] brands,builders [31] gamification,web3 [30] community,building [30] building,brands [29] global,community [29] catalyze,global [29] web3,catalyze [29] use,gamification [22] using,gamification [19] gamification,blockchain Top Word Pairs in Tweet in G2:
[594] feelings,tees [594] sums,feelings [594] complete,cynical [594] tees,complete [594] tumblr,sums [594] commodification,gamification [594] cynical,commodification [593] gamification,cre [593] reimenayee,tumblr Top Word Pairs in Tweet in G3:
[82] #gamification,#engagement [66] #ces2023,#ces [60] #gamification,#news [59] see,more [54] #innovation,#technology [51] #ces,#innovation [51] #engagement,#ces2023 [49] #fun,#game [45] gamification,market [41] #digital,#data Top Word Pairs in Tweet in G4:
[40] midwest,boy [35] gamification,entire [35] release,singles [35] each,month [35] entire,record [35] record,release [35] lp,total [35] know,midwest [35] total,gamification [35] month,going Top Word Pairs in Tweet in G5:
[169] spent,weeks [169] massive,client [169] creators,over [169] total,spent [169] over,335k [169] ago,onboarded [169] weeks,developing [169] client,creators [169] audience,total [169] weeks,ago Top Word Pairs in Tweet in G6:
[114] vision,paper [113] update,we've [113] we've,added [113] jkfsandham,buzzwords [113] two,articles [113] paper,update [113] articles,written [113] within,industry [113] buzzwords,within [113] added,two Top Word Pairs in Tweet in G7:
[13] try,random [13] random,10000 [13] pistol,needs [13] mrbeast,try [13] pay,pistol [13] 10000,giveaways [13] day,yeah [13] need,mrbeast [13] one,day [13] giveaways,pay Top Word Pairs in Tweet in G8:
[67] chain,gamification [61] nfts,chain [61] social,media [56] smart,nfts [54] play,focus [54] strong,play [53] ensure,strong [52] captivating,gameplay [52] paired,captivating [52] gamification,paired Top Word Pairs in Tweet in G9:
[84] files,case [84] made,happen [84] case,against [84] happen,here's [84] imagine,gamifying [84] against,robinhood [84] well,govt [84] robinhood,made [84] govt,files [84] gamifying,app Top Word Pairs in Tweet in G10:
[69] 3rd,ed [69] reading,#gametheory [69] nontechnical,intro [69] #gametheory,nontechnical [69] fascinating,reading [69] intro,analysis [69] analysis,strategy [69] strategy,3rd [66] kirkdborne,fascinating [8] #reinforcementlearning,youtube Top Replied-To in Entire Graph:
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Top Mentioned in Entire Graph:
Top Mentioned in G1:
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Top Tweeters in Entire Graph:
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Top Tweeters in G10: