The graph represents a network of 6,339 Twitter users whose tweets in the requested range contained "gamification", or who were replied to or mentioned in those tweets. The network was obtained from the NodeXL Graph Server on Monday, 28 September 2020 at 19:14 UTC.
The requested start date was Monday, 28 September 2020 at 00:01 UTC and the maximum number of days (going backward) was 14.
The maximum number of tweets collected was 7,500.
The tweets in the network were tweeted over the 13-day, 23-hour, 37-minute period from Monday, 14 September 2020 at 00:04 UTC to Sunday, 27 September 2020 at 23:41 UTC.
Additional tweets that were mentioned in this data set were also collected from prior time periods. These tweets may expand the complete time period of the data.
There is an edge for each "replies-to" relationship in a tweet, an edge for each "mentions" relationship in a tweet, and a self-loop edge for each tweet that is not a "replies-to" or "mentions".
The graph is directed.
The graph's vertices were grouped by cluster using the Clauset-Newman-Moore cluster algorithm.
The graph was laid out using the Harel-Koren Fast Multiscale layout algorithm.
Author Description
Vertices : 6339
Unique Edges : 5130
Edges With Duplicates : 8740
Total Edges : 13870
Number of Edge Types : 5
Retweet : 3163
MentionsInRetweet : 4854
Replies to : 786
Mentions : 2506
Tweet : 2561
Self-Loops : 2643
Reciprocated Vertex Pair Ratio : 0.046398786959818
Reciprocated Edge Ratio : 0.0886827995942617
Connected Components : 1855
Single-Vertex Connected Components : 950
Maximum Vertices in a Connected Component : 1812
Maximum Edges in a Connected Component : 6922
Maximum Geodesic Distance (Diameter) : 15
Average Geodesic Distance : 5.448349
Graph Density : 0.000171766727194464
Modularity : 0.507331
NodeXL Version : 1.0.1.440
Data Import : The graph represents a network of 6,339 Twitter users whose tweets in the requested range contained "gamification", or who were replied to or mentioned in those tweets. The network was obtained from the NodeXL Graph Server on Monday, 28 September 2020 at 19:14 UTC.
The requested start date was Monday, 28 September 2020 at 00:01 UTC and the maximum number of days (going backward) was 14.
The maximum number of tweets collected was 7,500.
The tweets in the network were tweeted over the 13-day, 23-hour, 37-minute period from Monday, 14 September 2020 at 00:04 UTC to Sunday, 27 September 2020 at 23:41 UTC.
Additional tweets that were mentioned in this data set were also collected from prior time periods. These tweets may expand the complete time period of the data.
There is an edge for each "replies-to" relationship in a tweet, an edge for each "mentions" relationship in a tweet, and a self-loop edge for each tweet that is not a "replies-to" or "mentions".
Layout Algorithm : The graph was laid out using the Harel-Koren Fast Multiscale layout algorithm.
Graph Source : GraphServerTwitterSearch
Graph Term : gamification
Groups : The graph's vertices were grouped by cluster using the Clauset-Newman-Moore cluster algorithm.
Edge Color : Edge Weight
Edge Width : Edge Weight
Edge Alpha : Edge Weight
Vertex Radius : Betweenness Centrality
Top Domains
Top Word Pairs in Tweet in Entire Graph:
[481] 최대,500만원 [481] 500만원,받기 [456] 페이머니,최대 [454] 번호를,꼭 [453] 받기,한 [453] 한,번도 [453] 번도,참여하지 [453] 참여하지,않은 [453] 않은,친구와 [453] 친구와,함께 Top Word Pairs in Tweet in G1:
[352] 최대,500만원 [352] 500만원,받기 [351] 페이머니,최대 [351] 함께,하면 [351] 하면,당첨up [351] 번호를,꼭 [351] 꼭,확인하세요 [350] 받기,한 [350] 한,번도 [350] 번도,참여하지 Top Word Pairs in Tweet in G2:
[182] gamfed,gamification [156] gamification,meetup [95] gamification,meetup'ta [80] #gamificación,gusta [60] #professorgame,#podcast [60] see,more [50] sizlere,bir [45] gamfedturkiye,gamfed [40] coercive,gamification [40] gusta,crmgamification Top Word Pairs in Tweet in G3:
[204] gamification,society [204] society,sounds [203] rvawonk,gamification [202] sounds,fun [202] fun,until [202] until,realize [202] realize,re [202] re,left [202] left,more [202] more,addictive Top Word Pairs in Tweet in G4:
[107] buy,backs [107] backs,airdrops [107] ui,ux [107] ux,competition [106] complete,buy [106] competition,winner [89] current,tasks [89] tasks,zzz [89] zzz,agenda [89] agenda,complete Top Word Pairs in Tweet in G5:
[18] #sel,built [18] built,f2f [18] f2f,classes [18] classes,figure [18] figure,way [18] way,build [18] build,virtual [18] virtual,class [18] class,came [17] teach_n_boots,#sel Top Word Pairs in Tweet in G6:
[25] gamification,strategy [18] struggling,gamification [18] strategy,product [18] product,created [18] created,model [18] model,strategy [18] strategy,make [18] make,work [18] work,easy [14] easy,#gamification Top Word Pairs in Tweet in G7:
[137] #womenintech,#gamification [137] #gamification,#tech [137] #tech,#python [137] #python,#sdgs [137] mt,ravikikan [137] ravikikan,cc [137] cc,curieuxexplorer [129] #sdgs,age [129] age,#bouncebacknow [129] #bouncebacknow,mt Top Word Pairs in Tweet in G8:
[48] treadmill,challenge [48] challenge,mall [48] mall,gigadgets_ [48] gigadgets_,#gamification [48] #gamification,#competition [48] #competition,#innovation [48] #innovation,jblefevre60 [48] jblefevre60,ianljones98 [47] nicochan33,treadmill [47] ianljones98,pawlowskim Top Word Pairs in Tweet in G9:
[19] jeux,fabrique [19] fabrique,co [19] co,cahrzxswdh [19] cahrzxswdh,#concours [19] #concours,scolaire [19] scolaire,création [19] création,jeu [19] jeu,piloté [19] piloté,par [19] par,dane_aix_mrs Top Word Pairs in Tweet in G10:
[33] change,management [30] leadership,change [19] management,gamification [17] pre,release [15] gamification,benefits [15] benefits,developing [15] developing,leadership [15] change,skills [15] skills,use [15] use,gamification Top Replied-To in Entire Graph:
Top Replied-To in G1:
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Top Replied-To in G9:
Top Replied-To in G10:
Top Mentioned in Entire Graph:
Top Mentioned in G1:
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Top Mentioned in G7:
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Top Mentioned in G10:
Top Tweeters in Entire Graph:
Top Tweeters in G1:
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Top Tweeters in G3:
Top Tweeters in G4:
Top Tweeters in G5:
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Top Tweeters in G10: